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Depth peeling : ウィキペディア英語版 | Depth peeling Depth peeling is a method of Order-independent transparency. Depth peeling has the advantage of being able to generate correct results even for complex images containing intersecting transparent objects. == Method == ''its quality and performance determined by the number of rendering passes.." Depth peeling works by rendering the image multiple times. The twist is that depth peeling uses two Z buffers, one that works conventionally, and one that is not modified, and sets the ''minimum'' distance at which a fragment can be drawn without being discarded. For each pass, the previous pass' conventional Z-buffer is used as the minimal Z-buffer, so each pass draws what was "behind" the previous pass. The resulting images can be combined to form a single image.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Depth peeling」の詳細全文を読む
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